If you do not see a change, continue to try changing the value to 99 on the other codes in the list (if there are any). 10703E7Step 2: (Interfacing cheat engine with Citra)Load up Citra and start your game (MM3DS in this case) prior to loading up cheat engine.Next, go to the cheat engine window and select open and select the citra processStep 3: (Starting a code search)You will need to use cheat engine to find the code that controls your value. Citra build with Gateshark cheat support(Currently Citra Bleeding Edge 150 at the time of writing this).Cheat Engine.Basic knowledge of creating codesStep 1: (Preparation)Find a pre-made Gateshark code for the game you wish make codes for (THE SIMPLER THE BETTER).For this example I will be using the INF Rupees code for Majoras Mask 3DS (US) Version 1.0. Please feel free to ask if you need anything clarified. I plan on uploading a video soon of this process. Congratulations you just created a Gateshark code!FootnoteI know this looks like quite a bit of work to do, but I assure you once you've done it once or twice it becomes a cake walk. If all goes well you should now see your code active using just the cheats function in Citra. We do this by adding zeros to the front which keeps the address the same, but also makes the addresses the correct length:008918Now we just need to replace the first number of each address with the gateshark instructions:0 = 4 bytes1 = 2 bytes2 = byteSince we are writing to 8 bytes we leave the first number of both addresses as '0'We now have our Gateshark Addresses:008918We now add the values we modified from cheat engine after the Gateshark Addresses0078891A 70000Lastly, we disable the codes in cheat engine and add/enable the Gateshark code we just made in Citra. We must make them equal 8 characters long. We simply need to do the inverse of step 9 and subtract the citra memory difference from these codes using the hex calculator.(280FE95A) - 27976040 = 78891A(280FE958) - 27976040 = 788918This leaves us with addresses that are two short. I double click on the byte type displayed after both of my addresses to change the bytes to 4.I now enable the codes by checking the boxes next to them and changing the value to 00000000Essentially our Citra Address code should look like this:280FE95A 0FE90I have now verified that when I press one of the buttons with an item that is unusable, I can use it. I then close out of the memory viewer and head back to the main window of cheat engine to define my address type.
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